Realtime for storytelling.
We explore how realtime technology can help filmmakers, creators and audiences build, see and experience stories differently.
Film. Games. Experiences.
Worlds you can walk into
Environments, characters and ideas, built and explored in realtime. A location exists before it's built. A creature moves before it's animated. Walk into it, look around, change it while you're standing there.

Performance, brought inside
Performers, cameras and physical movement, brought directly into those worlds. Motion capture, virtual cameras, camera tracking and live composite - running together, on the day, in one space.

Change it while it's still fluid
Blocking, lenses, movement, light, environment. Move the sun. Switch the location. Try the shot another way. See it. Change it. See it again. Coverage gets tested, not guessed - and problems surface while there's still room to move.

Take it into production
What you learn carries forward - into the shoot, into editorial, into VFX. Camera, motion and spatial data travel with the shot instead of being rebuilt from scratch. Built alongside Norris Action Design on large-scale action and studio productions - Furiosa, Mercy, Suicide Squad, Fury Road. Shaped under production pressure, not in a lab.
